
Options are fairly limited and mainly consist of altering the music and sound effects volume, resetting the game (allowing you to start from the beginning again) and changing the overall visual theme.

You start with some and more can be collected as you complete each puzzle but they need to be used sparingly. There’s no time limit to the puzzles so you never feel under any pressure to solve them and the game auto-saves after you complete each puzzle so you can leave it at any time without having to worry about losing your progress – a good job with so many puzzles on offer! If you do get stuck in any particular puzzle, there are hints available but these need to be earned. Plus, because some of the puzzles have multiple solutions available, this actually means that there are over 600 possible solutions in all! There are 12 sets in total with almost 350 puzzles between them giving you plenty to challenge you. The second set appear to have been drawn in chalk on a blackboard and so on. The title of the game comes from the graphics – the puzzles all adopt a hand drawn look and the first set of levels look as if they have been hand drawn (and coloured) using pencils on paper. The puzzles are grouped together in themes, each with their own visual style. Sounds simple? Well it might be but without any guidelines and with some puzzles having more than one solution to them, it’s a lot harder than you might think and there are a lot of puzzles on offer… Once you’ve filled the shape, go onto the next. These pieces look not unlike Tetris pieces and (apart from rotating them) you have to position them within the shape on screen until they are all used and no empty space remains. In fact, you are presented with a blank geometic shape (or object) and you have to fill that shape completely using several pieces that are at your disposal. Now hear me out… it’s not as monotonous as it might sound.


DOODLE FIT PSP REVIEW SERIES
In essence, Doodle Fit presents the players with a series of jigsaw puzzles.

Doodle Fit, from Gamelion, falls rather nicely into that category and offers players a rather unusual mash-up of games in the process. As someone with a family and other commitments, I generally don’t have time for elongated gaming sessions so I often look for games that I can play in short bursts but ones that are still able to provide me with satisfying and entertaining gameplay. Computers and consoles weren’t able to offer ultra-realistic visuals, orchestral scores nor had the physical capacity to provide gamers with movie-like experiences when it came to storytelling so we had to rely on our imaginations when it came to fleshing out characters and what was happening to them but more often than not, the storylines were disregarded in favour of the games themselves.īeing honest, as a gamer there are times when I really miss those days. Back in the 80s all of that was secondary to what really mattered – gameplay. While many of the younger gamers will insist that games need a strong story line and immersive graphics and sound to ensure that high quality games are produced, I am adamant that these are all secondary. I’ve lost count of the number of empassioned discussions that I have had with gamers about what makes a good game.
